﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Experiments2D.Bublz
{
    enum CurrentBubbleState : byte
    {
        Idle = 0,
        Moving = 1
    }

    enum CurrentBoardState : byte
    {
        Idle = 0,
        MovingDown = 1,
        MovingUp = 2
    }
}
